Here's an example I am running into where the player, or in this case a villager, is dumped into a "less safe place"
Minecart rail line is covered with solid blocks
Minecart rail line is surrounded by a wall of solid blocks, except on one side
The open side, has a transparent pathable block, e.g. an open trapdoor, coral fan, etc.
The activator rail should eject the entity onto the transparent block, letting them fall into a player intended kill chamber, or villager trading cell. Instead, the rail ejects the entity on top of the rail line, suffocating in solid blocks.
Not only does this behavior cause activator ejections to eject a player or entity into unsafe locations (suffocation), it is a regression from previous behavior, breaking most user created mechanisms utilizing activator rails (villager trading hall villager delivery, and hostile mob farm mob delivery), and should be prioritized as a regression. Every usage I have of activator rails in our worlds is currently broken, and most don't have a valid alternative solution (nether mobs (no water), and villager delivery (villagers pathfind in water)).
@Umija5895 Sad to hear this. I will report on the feedback site, and hopefully bedrock will see the love it deserves one day!