Can confirm bug in locally host server. The bug causes the game to crash only in the client side. Also note that the server output is CONSTANTLY (Multiple times a second) warning that the player is sending move packets too frequently (6-20 per tick). This may be the cause for the bug.
Can confirm bug in locally host server. The bug causes the game to crash only in the client side. Also note that the server output is CONSTANTLY (Multiple times a second) warning that the player is sending move packets too frequently (6-20 per tick). This may be the cause for the bug.