mojira.dev

Kiah Holdsworth

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Reported

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Comments

I found a solution for the issue in a guide I found for 1.6. Turn on VBOs and VSync on the options screen and it should run a lot better and fix the crash issue!

Same with me, I have no idea what happened. It just wont load. Someone please help, here's the report:

Completely ignored arguments: [--nativeLauncherVersion, 301]
[20:48:30] [Client thread/INFO]: Setting user: deadmansk8
[20:48:31] [Client thread/INFO]: LWJGL Version: 2.9.4
[20:48:32] [Client thread/INFO]: Reloading ResourceManager: Default
[20:48:33] [Sound Library Loader/INFO]: Starting up SoundSystem...
[20:48:33] [Thread-5/INFO]: Initializing LWJGL OpenAL
[20:48:33] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[20:48:33] [Thread-5/INFO]: OpenAL initialized.
[20:48:33] [Sound Library Loader/INFO]: Sound engine started
[20:48:34] [Client thread/INFO]: Created: 1024x512 textures-atlas
[20:48:41] [Server thread/INFO]: Starting integrated minecraft server version 1.9.2
[20:48:41] [Server thread/INFO]: Generating keypair
[20:48:42] [Server thread/INFO]: Preparing start region for level 0
[20:48:43] [Server thread/INFO]: Preparing spawn area: 7%
[20:48:44] [Server thread/INFO]: Preparing spawn area: 14%
[20:48:45] [Server thread/INFO]: Preparing spawn area: 24%
[20:48:46] [Server thread/INFO]: Preparing spawn area: 32%
[20:48:47] [Server thread/INFO]: Preparing spawn area: 42%
[20:48:48] [Server thread/INFO]: Preparing spawn area: 51%
[20:48:49] [Server thread/INFO]: Preparing spawn area: 62%
[20:48:50] [Server thread/INFO]: Preparing spawn area: 73%
[20:48:51] [Server thread/INFO]: Preparing spawn area: 85%
[20:48:52] [Server thread/INFO]: Preparing spawn area: 97%
[20:48:53] [Server thread/INFO]: Changing view distance to 6, from 10
[20:48:53] [Server thread/INFO]: deadmansk8[local:E:c4af1580] logged in with entity id 618 at (237.5, 71.0, 253.5)
[20:48:53] [Server thread/INFO]: deadmansk8 joined the game
[20:48:57] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4177ms behind, skipping 83 tick(s)
#

  1. A fatal error has been detected by the Java Runtime Environment:
    #

  2. EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffae2946b37, pid=11900, tid=17212
    #

  3. JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)

  4. Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)

  5. Problematic frame:

  6. C [ig8icd64.dll+0x16b37]
    #

  7. Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
    #

  8. An error report file with more information is saved as:

  9. C:\Users\Kiah Holdsworth\AppData\Roaming\.minecraft\hs_err_pid11900.log
    #

  10. If you would like to submit a bug report, please visit:

  11. http://bugreport.sun.com/bugreport/crash.jsp

  12. The crash happened outside the Java Virtual Machine in native code.

  13. See problematic frame for where to report the bug.
    #
    AL lib: (EE) alc_cleanup: 1 device not closed
    Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release