mojira.dev

Kristian Spangsege

Assigned

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Reported

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MC-69483 Serially connected repeaters fail when immediately adjacent Duplicate

Comments

Seeing the same thing here. No lag on client side. Server runs at very low tick rate. Eating takes a long time. Mobs move slowly and jittery. None of the usual suspects seem to be at play in this world (no redstone or other mechanical contraptions). The lag started to occur shortly after switching from 1.13-pre4 to 1.13-pre5.

It seems to me that this has gotten a lot worse in version 1.8. It never occurred to me in 1.7.10, where I sailed a lot. It has now occurred trice for me i 1.8 over just a few days of play.

Also, as far as I can see, I am not doing anything differently than I used to, while in the boat.

The last time it happened, I entered the boat on shallow water (1 deep) and was killed almost instantaneously (within a second).

No soul sand or half slabs were involved in my cases.

Still not resolved in version 1.8 (the version released today). All issues mentioned above are still present.

All issues confirmed to still occur in 1.8-pre3

This collage hopefully helps to show exactly what I am talking about. Note that the bug occurs only in the preview versions of 1.8, and only to a repeater in an immediately adjacent series, and only when it is neither the first, nor the last repeater in that series. Note that this only addresses the synchronous aspects of this bug. By "synchronous" I mean that the timing of the "lock" signal is coupled strongly to the timing of the main input signal.

Yes, MC-54711 appears to coincide with my item 2 "Loosing 1-tick off". Also, it could be that my item 1 "Delayed lock" is just a different aspect of the same underlying bug, but maybe it is not.