mojira.dev

Krzysztof Kurek

Assigned

No issues.

Reported

MC-106149 TNT appears to pass through blocks when pushed by water current Duplicate MC-87033 Summoned/Dispensed arrows don't reflect Fireballs Cannot Reproduce MC-29322 Piston gets stuck with a short redstone pulse. Duplicate MC-3747 The falling sand animation Duplicate

Comments

This seems to be fixed in 1.16, can anyone confirm?

Attached a Test world for testing the fireball behaviour. Repeating command block checks for any existing arrow and outputs to comparator redstone signal, to delay summoning of the fireball. Just shoot an arrow up in the air and look somewhere else.

My guess is, when hitting the fireball with an arrow, the arrow triggers the same event as if the fireball was hit by melee attack. It would theoretically explain the issue, because when an arrow is summoned, it doesn't have any "owner", so the direction would be nullified. And dispensers... I think they are not valid owners, or they just summon an arrow without any additional tags.

I've uploaded it to Youtube to preserve quality of video. https://youtu.be/mteYszrAkhU

Previous comment has been deleted as the behaviour is EVEN STRANGER than that. When I added a "direction" tag to summon command it didn't affect anything. I tried shooting the arrows with the delay again and I've found out, that the fireball is taking THE DIRECTION PLAYER IS LOOKING AT when hit. I'll try to attach an appropriate video soon.

Yes, I'm sorry, I've completely forgotten about the issue. I've added versions it affects.

Clipping through World is almost NEVER intended. Especially if the game is trying to correct it. Look at the attached video.