I have a similar issue. I've tested it both directions (game shared from iOS and game shared from android), with existing worlds and newly created ones.
Game is set to multiplayer, broadcast to LAN is on. Devices are on the same network.
Updated all devices to this latest version (0.15.0.1) this morning.
I have a similar issue. I've tested it both directions (game shared from iOS and game shared from android), with existing worlds and newly created ones.
Game is set to multiplayer, broadcast to LAN is on. Devices are on the same network.
Updated all devices to this latest version (0.15.0.1) this morning.