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Assigned

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Reported

MC-296920 Eyes of Ender and "/locate structure stronghold" point to the corner of the chunk in instead of the [4,4] chunk coordinate Duplicate MC-295385 Eyes of Ender and "/locate structure stronghold" point to the corner of a chunk instead of the stairs at the [4,4] chunk coordinate Duplicate MC-266741 Eyes of Ender don't point to stronghold stairwell like they were supposed. Duplicate MC-253394 Eyes of Ender and "/locate structure stronghold" point to the corner of a chunk in 1.19+ instead of the [4,4] chunk coordinate Community Consensus

Comments

I missed the window for Jira migration so I decided to recreate the ticket because I wasn’t sure if mojang is going to bother with a bunch of dead tickets that I aren’t maintained. I was the one managing MC-253394 but I can’t access it now, is it possible for you to make me the manager of that ticket again?

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Turns out Krypton also majorly helps with this bug. I only got an almost imperceptible desync once when I was really trying to get the sneak bug. https://modrinth.com/mod/krypton

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Still affects 1.20.2 through 1.20.3 pre1

 

It doesn't even have to be a laggy server, it's happening to me on my private worlds. Although even slight lag makes it much worse. Also basic fabric mod here to fix it if anyone wants it https://modrinth.com/mod/sneakfix

Can I take over this issue since this appears to be inactive?

well, I would argue that I am reporting a different issue because they are saying a change from 8,8 to 0,0 recently is a bug and I am saying a change made 7 years ago from the portal room to 8,8 of the starting chunk instead of 4,4 is a bug. The issue I am reporting is much older and I feel it should trump the older report because of the added detail and reasoning behind it.

 

Basically resigning all my evidence to the comments of an abandoned thread makes me think this will be left to rot for another few years as the other thread has.

They are saying it should be put back to the 8,8 chunk coordinate and I am saying it should be put back to 4,4 (where it was in the 1.9 betas) because that is what the eye of ender mechanics appear to be designed for. The eyes of ender shouldn't be a guessing game when you dig down and they weren't for the first 5 years in the game because they are meant to lead you to the stronghold.

 

That ticket is just unaware that 8,8 instead of 0,0 was an issue on an issue.