mojira.dev

Luke Talis

Assigned

No issues.

Reported

MC-106708 Block Model Random Offset Compatibility Fixed MC-77093 Status Effect Texture Imbalance Invalid MC-77092 Realms Mail Resource Pack Application Invalid

Comments

This is great news! Thank you for going through the trouble to troubleshoot for me and others with the potential same issue! I've always been a big proponent of customizable block offset, but all that matters is this consistency.

Who knew the mother "block" was the route of all our problems ¯_(ツ)_/¯

The parent file attached is referenced by several files, with one texture each. They would all be very boring to upload. The images being referenced are 8x8 and that's about the only thing out of the ordinary. I've noticed this same error over a year ago, so I really question that this is non-reproducible, since I've reproduced it on accident twice by myself. I did make a mistake in saying they don't line up on the Y-Axis though, they have been consistent in that regard.

I've now posted screenshot examples using my texture pack and one parent file referenced by most in those images. No blockstate files are being used, so that can definitely rule out the random block orientation being done by myself like many have assumed.

Moderator FVbico, please don't continue offering solutions until you have a better understanding of what resource packs can alter. Random block models do exist, but I am talking about a hardcoded offset applied to most plants in-game.

Again, random block offset is hardcoded. I can't do anything to change it. Can't make it a bigger range, smaller range, nothing.

Not an intended feature, nor dependent on random orientation implemented by the resource pack. This "feature" means resource packs can't change the model of double tall plants without the upper half appearing to float.

Oh no, it appears I made a mistake, thought for sure this was an issue. New here, could somebody count this as invalid?