This is indeed a bug that just has to be solved. I tried some things to get it fixed. But they did not work.
Examples: Give both entities the same Rotation - Nope, doesn't work.
Using a directions MCEdit filter by NanoRex to detect where the bottom entity is looking. Then update the rotation of the passenger to the same way the bottom entity is facing. - Doesn't work either.
tp the passenger to the bottom entity - This works a bit, but it makes the passenger turn all over the place.
I need this to be fixed for my Pokémon map where Pokémon (Custom 3D Models) are just walking and flying around.
This is indeed a bug that just has to be solved.
I tried some things to get it fixed. But they did not work.
Examples:
Give both entities the same Rotation - Nope, doesn't work.
Using a directions MCEdit filter by NanoRex to detect where the bottom entity is looking. Then update the rotation of the passenger to the same way the bottom entity is facing. - Doesn't work either.
tp the passenger to the bottom entity - This works a bit, but it makes the passenger turn all over the place.
I need this to be fixed for my Pokémon map where Pokémon (Custom 3D Models) are just walking and flying around.