I agree. I first noticed that they couldn't move past glass, then fences, and after that downwards-facing stairs. It is my belief that it is any partial block in which these programmed AI reach a perpetual state of pathfinding.
And what's wrong with that? Isn't it already an infinite farm anyway? It's more inefficient to have to go there every time I have to get more amethyst and because the general area isn't loaded so that will cause more problems than it can benefit. I'm not trying to be rude, and I'm sorry if I am, but we already have many types of farms... What's the harm with this one?
I agree. I first noticed that they couldn't move past glass, then fences, and after that downwards-facing stairs. It is my belief that it is any partial block in which these programmed AI reach a perpetual state of pathfinding.
And what's wrong with that? Isn't it already an infinite farm anyway? It's more inefficient to have to go there every time I have to get more amethyst and because the general area isn't loaded so that will cause more problems than it can benefit. I'm not trying to be rude, and I'm sorry if I am, but we already have many types of farms... What's the harm with this one?