mojira.dev

Mark Crosby

Assigned

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Reported

MCPE-164336 The world is not fully synced or has been corrupted Duplicate

Comments

I attempted the troubleshooting guide proposed by the earlier attached video yesterday and am re-attempting this morning as I had missed a step in the process. My XBox is wireless and using an ethernet cable is simply out of the question as our peripheral monitor (TVs) are too big and clunky to move to the area where our router is plugged in, we do not have a long enough wire and I'm not calling a technician to rewire our house! Instead of disconnecting my cable, I switched on and off the wireless during each step

The steps in the video are more or less as follows, with my own commentary:

It requires that you have a second account on your XBox, although I don't know why.

  1. Delete all local saves (I've done this previously through the XBox troubleshooting guide).

  2. Disable automatic game updates (settings>system>updates) and turn power saving mode on (settings>general>power options)

  3. Uninstall the game (done this countless times already)

  4. Search out "Minecraft Starter Collection" in the Microsoft store

  5. Within this collection, select ANY texture pack and locate the Minecraft game through the texture pack. Download this version. (I've done this before as well; this is in effect downloading an earlier version of the game to load and sync your worlds to)

  6. Ensure the version you have is 1.19.3101.07, name Microsoft.MinecraftUWPConsole (according to the video which is incorrect; the version in the video is 1.19.3101.70 which is the first mistake I thought I had made; it was the video's mistake not mine - the actual version  should be 1.19.3101.70)

  7. Disconnect (your ethernet cable or wireless) and restart (the old hard reset)

  8. Try to launch Minecraft. It will alert that you are not connected. Reconnect and open again. It will attempt to update. CANCEL, disconnect and hard reset again.

  9. After disconnecting and hard resetting, open up the game again

  10. A few seconds after the Mojang logo, reconnect (the ethernet or wireless) Reconnection at this point was the step I missed on my first attempt

  11.  Change profile to the secondary profile using the Y button

  12. Sign out of your main profile

  13. Sign back into your main profile

  14. Attempt to play; you will be prompted to use the XBox data or to pull from the Cloud. Select 'Cloud Data'

  15. Open worlds in order to save locally. (This is where my second attempt failed for my target world called 'The City.')

  16. Check storage in game to ensure the save has been saved locally; this will show a screenshot of your view of the world rather than the generic minecraft save

  17. Update Minecraft and, apparently, you will be able to access your world 

The process is basically tricking your system into accepting an older version of the game in order to access your save. I found that the process worked for downloading several of my other saves which had also become inaccessible.

I find it interesting that you even need to trick Minecraft into to starting while disconnected in order to circumvent the mandatory updates. 

Perhaps this will be helpful for some folks, but for me, I'm still disappointed and dissatisfied. Even the error message is infuriating: open the game on a console where it's in a good state. Like folks are sitting around with multiple XBox consoles! I do have a second console, but I've scrubbed Minecraft from there as well.

I had opened my save on this second console during another attempt, but it loaded a MUCH EARLIER save of the same world which was missing a library I had made from Nether Quartz (this is a survival world, so that took a LOT of effort). I had stocked the library full of named librarians and boxes of books, all labelled. You can see the result in a picture I had posted a couple of weeks ago. When I saw that I had loaded such an earlier version of the game, I immediately turned off my console because I did not want that save to overwrite what was on the cloud.

For me to get anywhere, either I will need some elsewhere with dev abilities to access my save in whatever state it can be loaded to resave to the cloud (i.e. 'another console') or they can fix the coding of Minecraft to read older files that had (I'm guessing) some disruption during the syncing process. 

A week after posting, here are my updates: Minecraft Bedrock Edition is an unplayable mess. Moderators, enjoy.

I tried checking XBox a couple of times since seeing some sort of 'hot fix' show up in the forum, but I now cannot locate it and perhaps it was not meant to be here.

As per the header here: "If you want to discuss this among yourselves, there are plenty of places you can find and chat with other community members, such as the Discord or Reddit. If you want to discuss it with Mojang, you need to contact the Community Management team on Discord or their Twitter accounts," I attempted to reach out via these two additional platforms.

  1. Twitter: No response

  2. Discord: I went into the Discord channel or server and straight into the Community Support chat room. When I was there, another user advised me it was not an official support area. However, he/she also noted that for console editions of Minecraft there was a limit of 4 gb allocated for save files.

I have a 2 tb external hard drive hooked up to my XBox so this leads me to see this issue from a different angle. I checked my XBox and noticed my save files for Minecraft took up 4.1 gb. Trying to make some room through the game not a single save was able to sync in order for me to delete it, play it, manipulate it or otherwise access it.

I understand that questions are not being addressed here, but the underlying issue, I think, space capacity from "the Minecraft cloud." 4 gbs? Really? With the additional bottom layer of world force-saving copies of the world, naturally a lot of users space allocations are going to balloon. It's nice to be able to save to 'the cloud' as an OPTION to BACK-UP a save, but why aren't we able to save our worlds locally? We paid for the game (years ago, sure, but I've also bought additional skin and resource packs, etc) so why am I unable to play it?

The player who opened this thread said they were going to start fresh on a new world. But how can you start a new world not knowing that it may not be accessible 1 month, 6 months, 2 years later, etc? I also tried to start a new game but became frustrated searching for diamonds to replace all of my old equipment. I had scores and scores of diamonds on my other game. 

The message I keep getting is that the save files are corrupted or I cannot sync. I'm not buying it. I have a high speed fibre op connection and can download gigabytes in minutes. With Minecraft, I sit syncing for 20 minutes to end up in failure. The save files exist, what it needs is a version of Minecraft that can decrypt the coding language. It's clear to me that Bedrock Edition is incapable of this right now.

It's been a month since I opened my ticket MCPE-164336 which was closed and absorbed into this one.

I tried to access my worlds again today but no luck. 

My main save called "The City" is 2.5 Gb and will not sync or load. It was last saved on 2021-12-28.

For some reason there are two copies on my Xbox saved 2021-12-12 (300 odd Mb) and 2021-11-15 (600 odd Mb). Both also fail to sync. 

I was playing two playing on Xbox One X with my son and he spawned into the Nether in the middle of nowhere. I was unable to locate him. He wasn't prepared to be dropped into the nether like that and only had his special sword plus some other blocks. He died 😞 lost his sword and is now super upset. PLEASE FIX!!!