I entered a village with Bad Omen in effect, defeated the first wave of the attack. During the second wave of the attack, I saw one of the Iron Golems in the village kill the Raid Captain from the second wave and toss a second raider into the air. I picked up the Ominous Banner dropped by the Golem-slain Raid Captain to confirm his death. I killed several more raiders, but the Raid Bar seems stuck at 1 raider left. Searching all around the village, outside and inside the fence, for several in-game days, fails to find him or hear (even with captions on) any pillager murmurs.
Is it possible that pillagers killed by Golems aren't being properly counted as killed for Raid Bar counting purposes? Playing on a Realms server in 1.16.1 vanilla.
I've got this one. Recently updated client and realms server to 1.14.3, finally got leftover 1.13-spawned villagers on our server to properly claim their workstations...and now I can't access their trading UI to trade with them much of the time. Oh, sometimes it works...and on those occasions, leftover 1.13 villagers do not seem to EVER lock trades, while 1.14-spawned villagers do after the usual 6 trades or so. But much of the time, the interface pops up for a fraction of a second then immediately closes. It doesn't seem to matter if I click with my mouse/trackball or the buttons on the touchpad of my laptop, so I don't think it's a hardware issue.
Yep, definitely the fish-in-buckets bug. I collected all the fish in my aquarium back up into buckets and stuck em temporarily in a chest, then went swimming in the ocean. Plenty of fish and dolphins spawning, and while squid spawns do seem a lot less than before (only saw one in several minutes of swimming), squids ARE spawning at least occasionally, which is a heck of a lot better than it was before.
Zombie Hunter, can you confirm that it's fixed in 1.4.2-pre4? It's not on the official changelog for that snapshot...
The Realms world we started in 1.13 and updated to 1.14 and then to 1.14.1 hasn't had any squid, dolphins, or fish-type aquatic mobs spawning for quite some time, possibly ever since the 1.14 update. Only fish seen are in areas where, prior to the update, I had played around with catching fish in buckets and releasing them, so it seems that they remain persistent, as do of course the many other fish we have in an aquarium in spawn chunks. Is it possible that MC-134702 is back somehow, and fish-from-buckets are counting towards aquatic/passive mob cap? I explored some new chunks, and turtles that spawn with new-chunk render are spawning, but no squid or dolphins or tropical fish were seen in ~20km of swimming through newly-rendered oceans. We also have a lot of villagers in spawn chunks, so if they are somehow counting towards passive/aquatic mob cap, that could be an explanation, but we've had cats spawning in artificial-village areas, so that wouldn't seem to be the problem.
Still affects version 1.11.2
Since updating to Java Edition 1.19.4, Turtles seem to drop bowls even when not killed by lightning. Killing turtles with either a Power V bow or a Sharpness V/Looting III diamond sword is causing bowls to drop when killing adult turtles.