Slime spawn rates in slime chunks are negligible compared to same conditions in 1.12 and 1.13. Unless the whole chunk is mined out the rate appears to be negligible.
Chunk 0 0 -5, has had one spawn of the test world I attached, this is negligible to the rate prior to 1.14. Chunk 3 0 -2, have been experiment with. Currently with glass, but the rate is severely cut from having no block above the platform.
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In my testing I applied a glass roof and the rate appeared to have at least halved. Efficiency of a farm isn't the problem. I usually create a farm close to my base, passively generating slime and letting their own pathing algorithm remove them from the platforms. Now, to get any rates similar to 1.12 and 1.13, I have to create a hole, which I don't want near my base. Since its not near my base, i have to afk at it. As a casual player who wants to build a design using slime, but i am required to build a farm that would take 6 hrs compared to an hour, I am not inspired to play.
Efficiency isn't the problem when the spawning algorithm has changed, making spawn rates negligible unless you are trying to make a efficient design.