I wonder if this behaviour would need to be source dependent. I can see how it’s a good change for player shot projectiles where precision = skill, but for dispensers where there’s randomness, it makes things much more questionable.
I wonder if this behaviour would need to be source dependent. I can see how it’s a good change for player shot projectiles where precision = skill, but for dispensers where there’s randomness, it makes things much more questionable.