mojira.dev

Michael Burgwin

Assigned

No issues.

Reported

No issues.

Comments

@Brandon Slade

It is my understanding that this is due to the OpenGL pipeline data not being constructed yet. The actual data structures for the chunk are loaded, but the game has not yet created and cached the appropriate vertex data for the chunk.

This data is constructed client-side, as part of the renderer.

it also appears the issue has varying degrees based on the "performance" option. "Balanced" seems to mitigate it somewhat.

The new Renderer has not been implemented yet, as far as I know.

I can confirm this, was trying to toy with the Entity data in the NBT, but the TNT cart doesn't save and is thus lost on reload.