It is my understanding that this is due to the OpenGL pipeline data not being constructed yet. The actual data structures for the chunk are loaded, but the game has not yet created and cached the appropriate vertex data for the chunk.
This data is constructed client-side, as part of the renderer.
it also appears the issue has varying degrees based on the "performance" option. "Balanced" seems to mitigate it somewhat.
@Brandon Slade
It is my understanding that this is due to the OpenGL pipeline data not being constructed yet. The actual data structures for the chunk are loaded, but the game has not yet created and cached the appropriate vertex data for the chunk.
This data is constructed client-side, as part of the renderer.
it also appears the issue has varying degrees based on the "performance" option. "Balanced" seems to mitigate it somewhat.