mojira.dev

Michael Dibbets

Assigned

No issues.

Reported

View all
MC-58235 Trees not rendering in certain chunks Duplicate

Comments

Ok. Upgrading to 1.8 didnt help although memory use is slightly less.
Linux mint 17 java 1.8.0_20 32 bit
Display 1920x1080 geforce 7500le
Single core pentium 4 @ 3ghz

I did notice something that id like others to confirm.

When walking forward(w) i get 8-10 fps
When strafing(a or d) i get 30 fps or higher.

Anyone else noticing this?

*edit* this was in a cave. Although on plains i also got a boost albeit a bit less

I have been testing to see what causes most lag.
When there are large bodies of water in my loaded chunks(seas, oceans) I get most lag. When moving in an ocean temple its especially bad.

On solid land only chunks I get normal fps ish, playable at least.
But as soon as an waterbody gets loaded I drop fps like crazy.

Can anyone confirm if they have the same?

I added my system specs. Maybe it helps

I run minecraft on a nvidia geforce 7500 which gives me 18-20 fps when standing still. I can play with no issues at all. But when i move the chunk updates bring it to its knees. I have render distance 2, vbos on, smooth lighting off particles and clouds off, framerate unlimited.
Its clearly not a graphical issue but something else.
This happens also when logging onto a server

Please fix. Chunk updates should not impact gameplay.

P.s. the lag to 0fps is the worst when moving around in an undersea temple