Ok. Upgrading to 1.8 didnt help although memory use is slightly less.
Linux mint 17 java 1.8.0_20 32 bit
Display 1920x1080 geforce 7500le
Single core pentium 4 @ 3ghz
I did notice something that id like others to confirm.
When walking forward(w) i get 8-10 fps
When strafing(a or d) i get 30 fps or higher.
Anyone else noticing this?
*edit* this was in a cave. Although on plains i also got a boost albeit a bit less
I have been testing to see what causes most lag.
When there are large bodies of water in my loaded chunks(seas, oceans) I get most lag. When moving in an ocean temple its especially bad.
On solid land only chunks I get normal fps ish, playable at least.
But as soon as an waterbody gets loaded I drop fps like crazy.
Can anyone confirm if they have the same?
I added my system specs. Maybe it helps
I run minecraft on a nvidia geforce 7500 which gives me 18-20 fps when standing still. I can play with no issues at all. But when i move the chunk updates bring it to its knees. I have render distance 2, vbos on, smooth lighting off particles and clouds off, framerate unlimited.
Its clearly not a graphical issue but something else.
This happens also when logging onto a server
Please fix. Chunk updates should not impact gameplay.
P.s. the lag to 0fps is the worst when moving around in an undersea temple
Morrison, why they don't despawn with tp is because the chunk gets unloaded and the mobs freeze in place so they are still there when you tp back.
when you run they get into the despawn within 30 seconds after a 30 second threshold for hostile mobs despawning rules.
I encountered the same issue with wolves despawning. I had explored a large chunk of connecting mega, cold and normal tagais only to return there later to find 0 wolves. Ridicilous amount of pigs though.
Please make it so that wolves don't despawn. There must be some time allowed to gather bones without the wolves despawning on you. Have them trek around large distances but not despawning.
This happened to me in 1.7.9
The problem is is not the despawning perse. Its the respawning. In my opinion wolves should be added to the possible spawns List that gets compiled every spawn location. Thats how blazes and wither skeletons can spawn in fortresses. I suspect they already are. If they are its a matter of increasing their weight
In a mod i made i hooked it up and it worked pretty well.