I have been testing to see what causes most lag.
When there are large bodies of water in my loaded chunks(seas, oceans) I get most lag. When moving in an ocean temple its especially bad.
On solid land only chunks I get normal fps ish, playable at least.
But as soon as an waterbody gets loaded I drop fps like crazy.
Can anyone confirm if they have the same?
I added my system specs. Maybe it helps
I run minecraft on a nvidia geforce 7500 which gives me 18-20 fps when standing still. I can play with no issues at all. But when i move the chunk updates bring it to its knees. I have render distance 2, vbos on, smooth lighting off particles and clouds off, framerate unlimited.
Its clearly not a graphical issue but something else.
This happens also when logging onto a server
Please fix. Chunk updates should not impact gameplay.
P.s. the lag to 0fps is the worst when moving around in an undersea temple
Ok. Upgrading to 1.8 didnt help although memory use is slightly less.
Linux mint 17 java 1.8.0_20 32 bit
Display 1920x1080 geforce 7500le
Single core pentium 4 @ 3ghz
I did notice something that id like others to confirm.
When walking forward(w) i get 8-10 fps
When strafing(a or d) i get 30 fps or higher.
Anyone else noticing this?
*edit* this was in a cave. Although on plains i also got a boost albeit a bit less