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MoritzR200

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MC-266877 (Trap-)Doors never occlude light (event if opaque) Duplicate

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Can confirm in 1.20.4 and 24w13a

I am sorry for not following proper procedure then. Also I failed to check for closed tickets involving this issue, which was, because I cloud not image this (in my humble opinion) obvious mismatch of designers intent and the lighting behaviour to be intentional.

I agree that the door part of this duplicates MC-82773 WAI and the Trapdors and Doors are included in MC-139435 WAI and therefore this ticket should be closed as a duplicate,

but why is this behaviour intentional? I mean the (Trap-)Doors are intentionally opaque! There are multiple other transparent (Trap-)Doors, so it clearly was a design decision to include opaque options in the game. That however means, that these (since they are opaque) should also block light. That seems only natural.

 

As for this being a duplicate of Duplicate of MC-139435, WAI.

It technically is, but I would still like this to be re accessed, since I do not understand, why a closed door (like in the screenshot) should not allow me to darken my room. I mean do I seriously have to use a piston door, just so that my dark room can have a door? Does not that harm creativity?

Why Hopper (Top) and Cauldron (Top) as specified in MC-139435 should not block light is also a mystery to me. I guess for the hopper you could argue, that it has a hole, but what about the cauldron?