I did forget to mention that I have already done that as well. But still did not work 😞. Sad days sometimes.
Hmmm, that is interesting. My personal world has 248.7 MB and an average of 13 people at all times. However, I haven't seen an issue like that. In my world, the food itself seems to be the laggy part not responding right away when eaten.
It happens on our dedicated server. Running the game in a multiplayer game it does fine. It runs the BDS off of Windows 11 with most players averaging a 60ms ping. Again, block placing/destroying is fine, and combat itself is smooth. It is only the food part. The specs of the system running is Windows 11 Pro, Ryzen 2600x, X470 Aorus, 64gb RAM @2933MHZ, RX 570, 850W PSU, 512GB M.2 NVME SSD, 10GB Intel NIC, Cable ISP @ 600MBPS Down and 35MBPS Up.
The issue can be marked as resolved now. It seems that there may just be a difference with the amount (or size) of functions running from 1.18 to 1.19. My 1.18 Server had no issues, however, in my 1.19 server, I needed to split some of my Anti-Cheat functions into multiple function clusters to only run three 30 command blocks on a 20 tick rather than one mega function running one 120 command block on a 20 tick. Odd that it changed like that, but it seems to be doing much better since I have done that. It seems that was the only function causing most of these issues though, weird. Now if I can only get my scripts back, then I would be golden.