Still an issue in 1.16.3. It would be awesome to be able to set the range of chunks that are cached client-side, which are updated when the player is within server render distance of those chunks. This would greatly improve immersion in multiplayer where you are often limited by the server's capabilities. Especially so when a player's local machine could handle (far) more chunks (e.g. 32 render distance).
Still an issue in 1.16.3. It would be awesome to be able to set the range of chunks that are cached client-side, which are updated when the player is within server render distance of those chunks. This would greatly improve immersion in multiplayer where you are often limited by the server's capabilities. Especially so when a player's local machine could handle (far) more chunks (e.g. 32 render distance).