mojira.dev

Part Toon

Assigned

No issues.

Reported

MC-184457 /fill command temporarily loads chunks adjacent to placed blocks Confirmed MC-141328 "/execute store" command writes data to all blocks with similar NBT data. Awaiting Response MC-134633 CustomName tag within a command within a command doesn't work. Invalid

Comments

I seem to be unable to replicate it. Although, this was 2 years ago, 3 versions ago, and a whole PC upgrade ago. This bug is obscure enough as it is. If necessary, I can return to the original world, see if it is a matter of the operating system, and then bring the mechanism forward to the latest version to see if it yet exists.

This bug persists in Release 1.15 as well. One can see the proper outline of the entity if you are in spectator mode, or both the entity and the player are on the same team with seeFriendlyInvisibles set to true. It likely has to do with the rendering engine skipping the rendering of invisible entities, and that trips up the part that renders glowing. I once used a skin with partial transparency, and it looked very strange with the glowing effect applied. I reason the glowing effect is calculating based on the displayed texture, which would make sense that an invisible entity appears pure white if the textures are ignored with an optimized rendering engine.

What it is supposed to look like:

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What it looks like in 1.15:

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If you can see invisible entities in spectator mode or using a team:

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