I have made a "quick" demo, showing how a village is created, how the bounding box (village size) works, and how the first villager in the list, (the one I call leader) does matter when manipulating a village, as the center is the middle point of the square (or rectangle) that is the village size.
-In the video I explain briefly how the village size expands/where is created from.
-I show how the bounding box doesn't get recalculated until you update the village (adding or destroying POI) so the village size works the same as a BUD switch from Java redstone. (in my opinion a bad thing, as It should be dynamic/automatic)
-I show how adding more villagers may scramble the order in which the villagers are ordered and will make the first villager and a random villager to switch positions, making the village's bounding box change if you update it continuously.
-Also, how the order between those 2 villagers change with log outs and log ins, and how killing that "bugged" villager will make the order return to a stable state, making the first villager be the first permanently (if you don't add more villagers that could get "bugged" the same way).
-After testing myself and receiving reports/videos from people suffering from this problem while building my iron farm design, it's clear that the order scramble chance is different depending in which platform they are playing in.
Hi everyone!
I have made a "quick" demo, showing how a village is created, how the bounding box (village size) works, and how the first villager in the list, (the one I call leader) does matter when manipulating a village, as the center is the middle point of the square (or rectangle) that is the village size.
-In the video I explain briefly how the village size expands/where is created from.
-I show how the bounding box doesn't get recalculated until you update the village (adding or destroying POI) so the village size works the same as a BUD switch from Java redstone. (in my opinion a bad thing, as It should be dynamic/automatic)
-I show how adding more villagers may scramble the order in which the villagers are ordered and will make the first villager and a random villager to switch positions, making the village's bounding box change if you update it continuously.
-Also, how the order between those 2 villagers change with log outs and log ins, and how killing that "bugged" villager will make the order return to a stable state, making the first villager be the first permanently (if you don't add more villagers that could get "bugged" the same way).
-After testing myself and receiving reports/videos from people suffering from this problem while building my iron farm design, it's clear that the order scramble chance is different depending in which platform they are playing in.
https://youtu.be/go4ySjnZKU8
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