mojira.dev

Peter B

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Assigned

No issues.

Reported

MC-194272 Multiple Corruptions Duplicate MC-117654 All flowers have the same (green) color on a map Works As Intended

Comments

Unfortunately, i have just tested this in 1.10.2, and i still have the problem. I use a dispenser tnt launcher with 12 tnt's per blast. With survival difficulty >0, i gain ~60 blocks height, whilst survival difficulty 0 gives me around ~190 blocks of altitude.

The setup i use is as follows:
I am standing on a fence surrounded by 8 water blocks in a square. Facing these water blocks are 12 dispensers filled with tnt which will instantly activate when a button is pressed.

Edit:
I've just redone your (Fabian's, see comments) test (as i understood it), and for me it gives the following results:

Survival, difficulty 0:
86 blocks
Survival, difficulty >0
60 blocks
Creative, any difficulty
86 blocks

Fabian, can you respecify your test? It's a bit strange that we get different results while attempting the same experiment.

Again, i'm fairly certain this is a result of the damage calculation. The damage dealt to the player knocks the player and thus slows it down. I believe this should not happen since acceleration happens regardless of how pleasant this is for any entity, and therefore i suggest that all situations should result in the same (86 blocks) result.

It's still a concern in 1.9, why does it show "resolved"?