Unfortunately, i have just tested this in 1.10.2, and i still have the problem. I use a dispenser tnt launcher with 12 tnt's per blast. With survival difficulty >0, i gain ~60 blocks height, whilst survival difficulty 0 gives me around ~190 blocks of altitude.
The setup i use is as follows: I am standing on a fence surrounded by 8 water blocks in a square. Facing these water blocks are 12 dispensers filled with tnt which will instantly activate when a button is pressed.
Edit: I've just redone your (Fabian's, see comments) test (as i understood it), and for me it gives the following results:
Fabian, can you respecify your test? It's a bit strange that we get different results while attempting the same experiment.
Again, i'm fairly certain this is a result of the damage calculation. The damage dealt to the player knocks the player and thus slows it down. I believe this should not happen since acceleration happens regardless of how pleasant this is for any entity, and therefore i suggest that all situations should result in the same (86 blocks) result.
Unfortunately, i have just tested this in 1.10.2, and i still have the problem. I use a dispenser tnt launcher with 12 tnt's per blast. With survival difficulty >0, i gain ~60 blocks height, whilst survival difficulty 0 gives me around ~190 blocks of altitude.
The setup i use is as follows:
I am standing on a fence surrounded by 8 water blocks in a square. Facing these water blocks are 12 dispensers filled with tnt which will instantly activate when a button is pressed.
Edit:
I've just redone your (Fabian's, see comments) test (as i understood it), and for me it gives the following results:
Survival, difficulty 0:
86 blocks
Survival, difficulty >0
60 blocks
Creative, any difficulty
86 blocks
Fabian, can you respecify your test? It's a bit strange that we get different results while attempting the same experiment.
Again, i'm fairly certain this is a result of the damage calculation. The damage dealt to the player knocks the player and thus slows it down. I believe this should not happen since acceleration happens regardless of how pleasant this is for any entity, and therefore i suggest that all situations should result in the same (86 blocks) result.