mojira.dev

PizzaBombz

Assigned

No issues.

Reported

MC-278051 Motion caps at 10.0 when spawning projectile Duplicate MC-267720 Enderman on fire teleport even when not taking damage Cannot Reproduce MC-240869 There is no #minecraft:bedrock tag in /clone 1.17.1 Invalid

Comments

I can confirm this still exists in version 1.21.3, but NOT in 1.21.1. The projectile after data modification will still follow its intended path and collide with anything along it, but it appears to go straight down. I've tested this with arrows, snowballs, eggs, and tridents, and they all suffer from this bug.

I don't know if it has already been mentioned but this also affects 1.19.1

I also don't know if this has been mentioned but I think it is also important to note that after taking any form of damage, it will display the correct amount, but the damage you take can be up to the original amount of health you had (eg. if you set the attribute for health to 1, you could still take 19 points of damage and still be alive because it displayed 20 hearts. Then it would display the half heart. Even if you only took 1 or 2 damage, it would revert to the half heart)

@tryashtar I wasn't using it for help. I understood that the # was similar to the ! in commands, where it just ommits blocks of that type, making it so bedrock would not be cloned. It is good to know that is not the case, and I apologise for the misunderstanding