I think the problem with this crash is that my preconditions a very hard to reproduce. The only idea I would have is to cancel the realm and reorder it but that would most likely cost money every time. I would have hoped that a developer could recreate the preconditions without these restrictions. I don't even know whether it's possible to start from scratch and get to the state that maybe required to trigger this crash.
I would guess that some internal List doesn't get updated with the GUI and the GUI tries to lookup an entry that does not exist in this List.
I don't know whether the resource pack could be responsible for the crash: wouldn't a problem with resources have manifested again after the game had been restarted?
And a problem with Java10 would most likely manifested in the module system, wouldn't it? As far as I know the JVM has a backwards-compatibility mode for code compiled for an older version.
But I'm not very sure about that. Maybe a developer could help.
I think the problem with this crash is that my preconditions a very hard to reproduce. The only idea I would have is to cancel the realm and reorder it but that would most likely cost money every time. I would have hoped that a developer could recreate the preconditions without these restrictions. I don't even know whether it's possible to start from scratch and get to the state that maybe required to trigger this crash.
I would guess that some internal List doesn't get updated with the GUI and the GUI tries to lookup an entry that does not exist in this List.
I don't know whether the resource pack could be responsible for the crash: wouldn't a problem with resources have manifested again after the game had been restarted?
And a problem with Java10 would most likely manifested in the module system, wouldn't it? As far as I know the JVM has a backwards-compatibility mode for code compiled for an older version.
But I'm not very sure about that. Maybe a developer could help.