Additional reproducible information for BDS 1.26.52.3 on Ubuntu Linux
I can reproduce a related NetherNet connection problem on Bedrock Dedicated Server 1.26.52.3.
Environment
Bedrock Dedicated Server: 1.26.52.3, Build ID 51798919
Server OS: supported Ubuntu Linux
Transport: nethernet
Server port: 19132
LAN visibility: enabled
server-udp-ports: not configured, using the stock default
Server and clients on the same local network
Clients tested: Minecraft for Windows and Xbox
Clean, stock-based server.properties, with only ordinary gameplay customisations
Observed behaviour after each BDS restart
The server starts successfully, listens on [::]:19132, and reports successful sign-in to the signalling service.
The server is visible through LAN discovery.
Joining through the LAN-visible entry initially fails.
Joining once from Minecraft for Windows through a manually saved server address using the server’s local IPv4 address and port 19132 succeeds.
After that successful manual Windows connection, the Windows LAN-visible entry succeeds.
The Xbox LAN-visible entry then also succeeds.
Restarting BDS resets the behaviour, and the manual Windows connection must be performed again.
Expected behaviour
A LAN-visible NetherNet server should be joinable directly after BDS starts, without requiring a successful manual Windows connection first.
Workaround
After each BDS restart, connect once from Minecraft for Windows using a manually saved local server address on port 19132. LAN-visible joins then work from Windows and Xbox until the next BDS restart.
Additional identity/trust detail:
The BDS installation has a persistent saved NetherNet server identity key, which is retained across BDS restarts. The same identity key was present throughout the failed LAN joins, the successful manual Windows join, and the subsequently successful Windows and Xbox LAN joins. I have not deleted or regenerated the identity key during testing.