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Shannen Tsen

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I still crash in 20w30a. Here is my crash report :-

[media]

I tried a test to see if my computer can play Minecraft and the result was yes.

My computer is quite old maybe that is the reason.

 

I have updated Java, driver and reinstalled Minecraft. I am trying to play 1.15.2. It just randomly stopped one day. But many months later it worked again. But stopped again after downloading Badlion client,

Here is my crash log:


Minecraft Crash Report -------- Minecraft Crash Report ----// I blame Dinnerbone.
Time: 19/05/20 21:43Description: Initializing game
java.lang.RuntimeException: glCheckFramebufferStatus returned unknown status:36061 at cxe.b(SourceFile:154) at cxe.b(SourceFile:123) at cxe.d(SourceFile:65) at cxe.a(SourceFile:54) at cxe.<init>(SourceFile:45) at dbn.<init>(SourceFile:436) at net.minecraft.client.main.Main.main(SourceFile:166)

A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
– Head --Thread: Render threadStacktrace: at cxe.b(SourceFile:154) at cxe.b(SourceFile:123) at cxe.d(SourceFile:65) at cxe.a(SourceFile:54) at cxe.<init>(SourceFile:45) at dbn.<init>(SourceFile:436)
– Initialization --Details:Stacktrace: at net.minecraft.client.main.Main.main(SourceFile:166)
– System Details --Details: Minecraft Version: 1.15.2 Minecraft Version ID: 1.15.2 Operating System: Windows 8.1 (amd64) version 6.3 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1514832096 bytes (1444 MB) / 1845493760 bytes (1760 MB) up to 2147483648 bytes (2048 MB) CPUs: 8 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.15.2 Backend library: LWJGL version 3.2.2 build 10 Backend API: GeForce GT 640M/PCIe/SSE2 GL version 4.5.0 NVIDIA 376.54, NVIDIA Corporation GL Caps: Using framebuffer using OpenGL 3.0 Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) CPU: 8x Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz