Can confirm on 1.20.1
When looking at the code it seems that it is indeed locked at 60 fps when those criteria are met.The fix is just a simple one-liner actually.
Here is the code which is probably the cause:
(Note that this code has been decompiled, so the variable names may not match the original source)
Can confirm on 1.20.1
When looking at the code it seems that it is indeed locked at 60 fps when those criteria are met.
The fix is just a simple one-liner actually.
Here is the code which is probably the cause:
(Note that this code has been decompiled, so the variable names may not match the original source)
[media]