mojira.dev

Shoe boxam

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Comments

I just experienced this bug in 1.0.2.

I've done some testing with the kerning. On any custom font of any size, resize it to 128x128 and place it in the top left corner. This fixes kerning because kerning is calculated from this fixed area of the sprite sheet. Load the game, and fix any remaining kerning issues by adding or removing a pixel from the corresponding kerning tile.

Ideally, also resize the entire font file to be 2048x2048 so that the kerning fits inside the empty tile in that top left corner.
You can also reduce the opacity to 1%.

I would still prefer the font kerning be calculated from scaled coordinates over the entire sheet- because the kerning resolution is only 16x. However, this provides a workaround and gives some insight to the bug.

Thanks for the update Grum!

While the ability to read the font file in texture packs is nice, the font file will remain unusable until font kerning is corrected. I am removing the /font/default.png from Soartex until the texture can display properly.

I hope the bug fix introduced by MCPatcher doesn't prevent the bug from being fixed via changing the data type, if fixing the bug via changing the data type is the best way to solve the bug.