mojira.dev

Siavash Noorizadeh

Assigned

No issues.

Reported

MCPE-65298 Player/world jitters at high X/Z coordinates Won't Fix

Comments

Yes, I run a self hosted bedrock server for me and a few of my friends to goof around in.

I had to tell them to not go beyond 12K blocks because of this jitterness issue.
I don't want the server to have some weird crash on it and all becomes lost.

The java version uses 64-bit for calculating player positions and other various aspects. While in bedrock it is obvious they are using 32-bit.

I was on Java for years but switched to bedrock due to increase performance and cross-platform. But this distance limitation is a real REAL annoying bug that is actually holding back bedrock edition from truly shining.

If only we can get thousands of people to vote this up.
If only!!!

How can we get this bug report I made to their attention ?

I'm sure they are well aware of it in a more broader sense but I don't know if they plan to fix it.

Happy it has been reported.
My auto script broke which made me realize there was a problem.

This is still present in the Nether Update