{
"sound_event": {
"sound_id": "slimyredstone:musics.chvrches.the_mother_we_share"
},
"description": {
"translate": "slimyredstone:jukebox_song.chvrches.the_mother_we_share",
"fallback": "[#] CHVRCHES - The Mother We Share"
},
"length_in_seconds": 191.5,
"comparator_output": 1
}
I modified the JSON file to @haykam's recommendations, and it doesn't work.
Although, it only outputs an error (completely from the previous one) when executing a command with the custom data.
/give @s stick[jukebox_playable={song:'slimyredstone:musics.chvrches.the_mother_we_share'}]
[04:08:07] [Render thread/INFO]: [System] [CHAT] Malformed 'minecraft:jukebox_playable' component: 'Failed to parse either. First: Failed to get element slimyredstone:musics.chvrches.the_mother_we_share; Second: Cannot parse as key without registry'
[04:08:07] [Render thread/INFO]: [System] [CHAT] ..._playable={song:'slimyredstone:musics.chvrches.the_mother_we_share'}]<--[HERE]
I hope I didn't misunderstood something when writing the code.
P.S: The song is playable through the playsound command so I don't think I messed up adding it in the resource pack
I thought I was going mad, I was making datapack/resource pack, and I was only getting errors while everything was in order.
I hope this is just an oversight, because it is a really cool feature.
Confirmed in 24w12a
Confirmed in 24w12a
Still in 1.19
Still in 1.19
Re: Dhranios
Sadly, it's a bit annoying when I'm using this behavior to, for example, fill a space with a specific block only when there is a support block.
For that particular case, I finally used carpets as they work as intended.
Still in 1.14 Pre-Release 2
Still in 19w14a
Still in 1.13
@Kumasasa I'm using Windows 8.1
Confirmed in 1.13pre7
Still in 1.13pre1
You have lag issues, that's not a bug
English please
I don't think so, I can do fully white armor in other versions
Intended behavior
It's pretty funny that a division by zero crashes the game xD
Well this is rendered useless (for the moment, I hope so) because you can't
getset sounds added in a custom resource pack unless it is a mod (AFAIK).We can only play sound already in the game