I can reproduce a similar issue with Minecraft Bedrock Dedicated Server 1.26.52.3 (Build ID 51798919) on Ubuntu, managed through Crafty Controller 4.11.0.
Environment:
Ubuntu Linux
Minecraft Bedrock Dedicated Server 1.26.52.3
Crafty Controller 4.11.0
NetherNet transport
Clients: iPad, iPhone and Nintendo Switch 2
All devices on the same local network
Configuration:
transport=nethernet online-mode=true enable-lan-visibility=true server-port=19136
Observed behaviour:
The server starts successfully and loads the world.
LAN discovery works, and the server appears on all three devices.
Attempts to join through LAN Games fail with Boat / InitialConnection-145 / NetherNet:2193.
Boat / InitialConnection-145 / NetherNet:2193
Manually adding the server on the iPad using its local IP address and TCP port 19136 allows a successful connection.
After this successful manual connection, the Nintendo Switch 2 can join through LAN Games.
The iPad can then disconnect and be switched off. The Switch continues connecting successfully.
Restarting the Bedrock server reproduces the problem. A manual iPad connection is required again before LAN connections succeed.
The server reports successful NetherNet signalling registration and responds with HTTP 200 to a local request to /v1/join.
/v1/join
This appears to be related to initial connection handling or server discovery state after startup.
The issue is reproducible without disabling Xbox authentication (online-mode=true).
online-mode=true
I can reproduce a similar issue with Minecraft Bedrock Dedicated Server 1.26.52.3 (Build ID 51798919) on Ubuntu, managed through Crafty Controller 4.11.0.
Environment:
Ubuntu Linux
Minecraft Bedrock Dedicated Server 1.26.52.3
Crafty Controller 4.11.0
NetherNet transport
Clients: iPad, iPhone and Nintendo Switch 2
All devices on the same local network
Configuration:
Observed behaviour:
The server starts successfully and loads the world.
LAN discovery works, and the server appears on all three devices.
Attempts to join through LAN Games fail with
Boat / InitialConnection-145 / NetherNet:2193.Manually adding the server on the iPad using its local IP address and TCP port 19136 allows a successful connection.
After this successful manual connection, the Nintendo Switch 2 can join through LAN Games.
The iPad can then disconnect and be switched off. The Switch continues connecting successfully.
Restarting the Bedrock server reproduces the problem. A manual iPad connection is required again before LAN connections succeed.
The server reports successful NetherNet signalling registration and responds with HTTP 200 to a local request to
/v1/join.This appears to be related to initial connection handling or server discovery state after startup.
The issue is reproducible without disabling Xbox authentication (
online-mode=true).