This may be related to how LWJGL records input. I've just begun to read how to use LWJGL in my own programs and documentation surrounding handling input seems to indicate that the poll rate can affect mouse input events.
That's exactly what it feels like, but I didn't want to put that in the bug report because it's not something I can be sure about.
This may be related to how LWJGL records input. I've just begun to read how to use LWJGL in my own programs and documentation surrounding handling input seems to indicate that the poll rate can affect mouse input events.