mojira.dev

Stefano Bonicatti

Assigned

No issues.

Reported

MC-29318 Client misses inventory updates while player is manipulating items - causes invisible items Fixed MC-29277 SSP Leaking memory when connecting and disconnecting from worlds Duplicate

Comments

Well i have to say that it still happens but in a corner case.
Basicly if the output slot is empty, it all works.
Though if there's already an item and another is in the way and if 2 seconds before that item arrives (cooks if its a furnace) you start moving quickly stuff in the inventory, you won't see the stack number updating, so it seems there's only one item. And you can do this for every new item, so that maybe you finally click on the output and receive 10 items.
Now, i don't know if it's worth updating the affected version, i mean.. this is a very corner case ^^.

I've updated the affected version because the problem is still present in 14w30c, the bug is reproducible in the same way.

I'm actually unable to reproduce this bug too in vanilla.
In fact i wrongly tested this with Forge, just because the problem was leading me to vanilla code.
What was happening is that due to Forge another reference didn't get cleaned and while IntegratedServer keeps those references to the world, when you load again a world the memory gets reused/freed, but due to that Forge problem it wasn't happening.
Sorry again for the wrong report.

Sorry for the duplicate, i swear i searched but didn't found this issues (probably wrong keywords). Anyway this means it will be resolved?
Because the other issues you linked is closed and Fixed but in 1.6.2 this issue still exists, so is NOT fixed.