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Surviving Te

Assigned

No issues.

Reported

MC-201198 Strays in naturally generated custom structures do not have NBT assigned to their bows properly. Awaiting Response MC-181127 Duplicate custom names Duplicate MC-178111 The predicate condition damage_source_properties is not functional Invalid

Comments

Addendum: this bug applies to all entities in naturally generated structures. HandItems are always randomized using vanilla/non preset settings regardless of the saved NBT data.