Still a major problem in 1.14.2 Pre Release 1. I'm hosting through MCProhosting - displaying at 100% CPU with 4 players on, almost always at 100% with just two players. It is borderline unplayable at times.
Can also confirm for 1.14 Pre Release 5, as well as many other lag spikes
I am still getting the "Tried to add entity" and "player moved too quickly" console messages very very frequently in 15w50a. Can this be re-opened?
Added another debug log - this issue desperately needs addressing. Using the Witch Plan on MCProhosting, has 4GB of RAM and gives slots for 70 players - the server is maxing out at 100% CPU and flooding the console with "Can't Keep Up!" errors with just TWO players on.
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