mojira.dev

Tim Craven

Assigned

No issues.

Reported

No issues.

Comments

I do not think it is the PC specs, we are experiencing the same issues and they seem to be syncing across everyone on the server. This ranges from quite top-end, new machines to work desktops/laptops without any 3rd party graphics cards.

EDIT: Not sure of full server specs, but we are running on a 6Gig RAM virtual hosted server hosted by GameServers, with only up to around 5 people online concurrently at maximum.

World backup: https://www.dropbox.com/s/zw39ogah5dit6zh/world.zip?dl=0

I haven't done extensive testing, but I think a the below points are correct:

  • The fix of clearing the cache works, but is not a permanent fix, the problems reappear after a period.

  • The area around spawn does not seem to have the issue at any stage, I am guessing because the chunks do not load/unload constantly?

  • My (underground) base area (41,95,-280 in the above world backup), away from spawn , is where I am noticing the problem. 

    • If I log out for longer than approximately 5 minutes while in the base, when I log in it seems the entire base gets affected by the lighting glitch about half the time (seems random but I have not been monitoring closely).

    • If I log out while at spawn, even for long periods, and then fly to my base on logging in, it seems to not be affected (if it was working on logout).

    • Once a chunk is affected it seems to be affected until I reset the lighting by placing/breaking a torch. This "semi" resets the lighting in a 6-10 block radius (some of the blocks still seem slightly underlit until I place a torch). 

    • If I place a torch in an affected area next to crops, the crops break when the torch is placed.

    • The blocks are definitely reading as light=0, it does not seem to be just a render issue.

    • The server light field is not showing any value, except for the block and sky lights shown in parentheses, not sure if this is normal behavior.

  • I believe (although again I have not specifically tested) that if someone else has been on the server between me logging off and back on, that there is a higher chance of the bug materializing in my base when I log in.

Hope this info helps. 🙂