mojira.dev

Tim D.

Assigned

No issues.

Reported

MCPE-82170 Villagers Crashing My World Duplicate MCPE-82139 Item's Sprites Become Displaced/Disconnected from the Item Incomplete MCPE-82133 Villager Pathfinding Doesn't Work in Certain Scenarios Incomplete MCPE-81953 Maps Become Shields Incomplete MCPE-81950 World Occasionally Crashes Invalid MCPE-81943 Villagers Breeding Excessively Duplicate MCPE-54076 Cannot See Underwater Duplicate MCPE-54074 Villagers Leave Doors Open Duplicate

Comments

This particular village is literally 40 blocks or so southwest of the world origin. It also contains the world spawn point. If you're interested, the seed is -1668452317. My farms are in the small plains biome just to the east of the spawn; they are about 60-70 blocks long east-west and 100-110 blocks north-south (I did some terraforming, but the largest flat area is where they are primarily). A shack with barrels, a bed, and a grindstone in it is next to the western end of the farms, on top of a natural hill maybe 20-30 blocks from the treeline. I had to put a fence in just outside the taiga to stop villagers from trying to invade the shack.

My simulation distance was 6 chunks, and my render distance was 9 chunks.

Also, the "artificial" structures are on the west end of the village, so they wouldn't have extended the village east.

Can confirm this is not an android exclusive: it occurs in 1.14.60 on Amazon Fire OS.

8 golems I made in a village wandered off. I know where they are, but those things are a pain to lead back. I can confirm that as you approach a village, the golems don't even seem to recognize that they're in a village. If I take the lead off they immediately run as fast as possible back toward wherever they were when I first put the lead on them.

This is in a mega taiga biome (podzol), in case you are wondering. Amazon Fire OS.