Created your world and had no trouble fighting guardians. Swam over the monument and fought guardians. Went inside and killed all three elder guardians. No crashes.
Minecraft 1.8
Oracle Java 7u67 (JDK)
Linux 64-bit (Mint-17)
Gigabyte GA-Z87N-WIFI mainboard
Intel i7-4770S CPU
Nvidia GTX 760 GPU w/331.38-0ubuntu7.1 driver
Although the Wiki says, "Ocean Monuments can spawn in existing chunks from older versions of Minecraft," it appears they do not, and only the Guardians spawn.
In my current world save, no monument spawned in an area I had previously explored, but I did find Guardians. So I loaded an older backup, in which that same area had not been previously explored, and found a monument.
It appears that monuments will NOT spawn in existing chunks, but the Guardians still do.
Although the Wiki says, "Ocean Monuments can spawn in existing chunks from older versions of Minecraft," it appears they do not, and only the Guardians spawn.
In my current world save, no monument spawned in an area I had previously explored, but I did find Guardians. So I loaded an older backup, in which that same area had not been previously explored, and found a monument.
So it appears that monuments will NOT spawn in existing chunks, but the Guardians still do.
Although the Wiki says, "Ocean Monuments can spawn in existing chunks from older versions of Minecraft," it appears they do not, and only the Guardians spawn.
In my current world save, no monument spawned in an area I had previously explored, but I did find Guardians. So I loaded an older backup, in which that same area had not been previously explored, and found a monument.
So it appears that monuments will NOT spawn in existing chunks, but the Guardians still do.
This issue is NOT resolved!
You need a better bow?
Yup, same here. Can only see beacon beam when looking down. Been like that through several snapshots and the pre-releases. I'm surprised it hasn't been fixed yet and made it into the 1.8 final. 😞
Big problem for me since my home is on an island and I use the beacon as a navigation marker to help me find my way.
Version: Minecraft 1.8
OS: Linux Mint-17 Mate
Intel Haswell based PC with Nvidia GTX 760 graphics card
Nvidia-331-updates (331.38-ubuntu7.1) graphics driver
@ Jessica Washer,
"because 1 that breaks alot of things"
What does that break? The speed at which my player moves in a water stream has never been an issue for me (or broken anything I've built). So what am I missing here?
And it's pretty much a given that any time you import an older world into a newer version, something may (and likely will) break. That's the price you pay for continuing older worlds in newer versions. While my unbreakable iron farm has survived all updates since it was built in 1.8 (the bugged 1.13-pre8/9 snapshots excepted), my guardian farm has needed to be repaired several times, and will need it again once 1.13 drops.
You can create a separate folder and profile in the launcher for older versions, to keep them separate from newer versions that might break older worlds, then you can choose which version you want to play each time from the launcher.
As far as this issue is concerned, I'm glad it was actually a bug and not an intended change. The player thing may be as well, but that seems like a different issue that should be reported separately (if it hasn't been already).
@ Early Reflections
"Constant speed had many practical uses"
I thought mobs always slowed a little toward the end of water streams. This issue was that they slowed a lot more, and stopped before the end of the stream.
Anyway... the unbreakable iron farm is once again producing at full speed, so it has survived yet another update and will continue sacrificing the noble village protectors without mercy in 1.13. Thank you , Mojang, for fixing this! 👍