4.1: should a user successfully and accurately overflow their value, I’d say they probably earned their achivements back. loading a world a minimum of 65000 times to reset a uint16_t would be insane work.
4.2: the point is, nobody in the right mind will take advantage of the type-change of loadedincreative, and if they do take advantage, then they’re definitely capable of getting the achievements anyway.
4.0.1: forgot to finish the statement.
4.1: should a user successfully and accurately overflow their value, I’d say they probably earned their achivements back. loading a world a minimum of 65000 times to reset a uint16_t would be insane work.
4.2: the point is, nobody in the right mind will take advantage of the type-change of loadedincreative, and if they do take advantage, then they’re definitely capable of getting the achievements anyway.