mojira.dev

Trent Herrera

Assigned

No issues.

Reported

MCPE-233643 “loadedincreative” is set to 1 as soon as you select creative, not load it. Confirmed

Comments

4.0.1: forgot to finish the statement.

4.1: should a user successfully and accurately overflow their value, I’d say they probably earned their achivements back. loading a world a minimum of 65000 times to reset a uint16_t would be insane work.

4.2: the point is, nobody in the right mind will take advantage of the type-change of loadedincreative, and if they do take advantage, then they’re definitely capable of getting the achievements anyway.