Apologies, FVbico. It seemed like he was struggling. I thought giving him an easier solution might cut down on the chatter.
Logan, if you need more help, shoot me an email at [email protected] and I'll get you sorted out.
Logan, I always use a player mask to help with this bug. It means you'll be big-head mode and can't wear a helmet, but it's better than nothing and easier than a resource pack.
/give @p skull 1 3 {SkullOwner:YOURNAMEHERE}
@redstonehelper Ah ha! Thank you, sir. Very helpful information.
In that case, confirmed for v15w45 (and eventually v15w46).
@redstonehelper, I can appreciate your intention to move the discussion in a positive direction, but I can't blame anyone for their frustration. In this case, the community has identified the fix to correct this issue and outlined it in the comments section of this issue ticket. All they'd have to do is implement the fix. There's no conflict, so there's no reason to not implement the change.
Another problem is that most of the bug fixes are comparatively minor while this issue is right up in your face and unavoidable for any player who uses a LAN connection. I can't remember the last time the development team implemented a bug fix that I personally cared about at all.
Regarding the version, I've seen where other users have updated the impacted version, but I can't for the life of me figure out where you go to perform that change. Regardless, this issue will persist in perpetuity until fixed, so I'm not sure how making this change is helpful. Do elaborate if you have anything to add or can inform of the process for making this change.
HOLD THE PHONE. I was playing over LAN w/ my wife's cousin a few days ago AND IT WORKED. It only worked one time and only for one world. When we saved that world and loaded another it no longer worked and any time I took a boat he didn't get player updates from me and instead saw me standing motionless on the shore, but for about two hours while we were in that map it was working. He was running off my work computer which is configured to connect normally to a different subnet via my work VPN but is still technically on the same network so long as the VPN isn't connected (it wasn't, had the day off), and both machines are running the current 1.8.7 version. I don't know if the subnet configuration had anything to do with it, but because it's configured to run off my work VPN, he can't see my LAN game and has to enter the IP via the direct connect button, so that might have everything to do with it though we tried several times to reproduce it to no avail. I play with my wife all the time, her using her own machine, and she's never seen my skin, but she also has a clean configuration to the LAN with no need for a work-around. If I can figure out how it worked, the work-around might be an indirect solution in itself. Given the fact that it normally doesn't work, my thinking is that even in a direct-connect config, if you are on the same network, the client receives a packet from the host indicating that it's a LAN game, but for some reason that information wasn't sent. It's likely the same information stream that sends player position updates from the host the the client for boat movement since both symptoms coincided and were unable to be reproduced in subsequent hosting sessions. Kind of strange, kind of exciting. Hope this info helps shed some light.
"You can create a resource pack to change the default skin."
Yes, but who can create a resource pack to change the default Mojang?