Please, make sure it is fixed in all places for all packets. For example, I'm getting also the same issue with "ClientboundBlockChangedAckPacket".
One more case: Finally found a cave where Llama sounds below my base were for so long. And the killer was a baby zombie. See screens
Please, make sure it is fixed in all places for all packets. For example, I'm getting also the same issue with "ClientboundBlockChangedAckPacket".