mojira.dev

W. Powe

Assigned

No issues.

Reported

MC-125923 Mobs will occasionally spawn in daytime entering new chunks in superflat with low render distance Cannot Reproduce MC-125542 Jungle and Desert Temples in superflat can spawn regardless of the biome Duplicate MC-82425 Insertion tag (tell raw) won't work on servers Fixed MC-44188 /tellraw clickEvent And hoverEvent not working Invalid

Comments

Fixed in 18w15a. I loaded my village testing world in 18w15a with the ASM Village Marker Mod (it has a mod builder to work with any version) and the village doors are recognized in the right places.

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The doors are also saved properly after closing; I checked the villages.dat file.

OK, interesting. This seems like a pretty simple fix.

And to add to all of this, after looking at the NBT of the villages.dat file, there were 12 door entries (which is correct) BUT they all had the same X/Y/Z coords. When I broke all the doors on the platform EXCEPT for the door at that position, the village still broke, and the centre moved when I placed all the doors back. I minimized the platform to the smallest I could with the village intact, but after a few seconds (presumably an autosave) the village broke again, then later reappeared. The platform with the doors is 16 blocks east, 16 blocks north, and 3 blocks up from the original doors with 5 strips doors on either side of the centre strip (after some adjustments to my experiment).

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OK, I've just done a bit of testing. I made a strip of 12 "house" doors and found where the village's centre was. I made a platform of doors in that area, and to my surprise the village stayed after "detecting" a few doors in that area, but every few seconds its centre would tick to the left or right. These doors also wouldn't've counted as houses as there were no roof blocks. When I put down a bit of farmland and seeds and two villagers, they entered love mode and began farming!

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It's worth pointing out that when the villages are created (then immediately destroyed) their centres are pretty far away from where the doors are. It's possible that for some reason the villagers detect the doors, save the wrong coordinates, then the game checks if there is a door there and fails, deleting the village.

I can confirm this for 10w08d, using the ASM village marker mod (https://www.youtube.com/watch?v=p8IcoPeeIOg).

I was able to open Minecraft 18w08b with the ASM Village Marker mod, which draws the village radius and detected doors to the screen. In a void world, I made a line of doors and spawned a ton of villagers. The villagers are detecting the doors, BUT the villages instantly despawn. See this video to see what I'm talking about: https://www.youtube.com/watch?v=OAsust8I-m0
(Confirmed for 18w08b)

Whoops! I typed it wrong. It's /tellraw @p {text:"Hello!",insertion:"Hello there."}

Thank You!

On Sun, Jan 5, 2014 at 1:59 AM, [Mod] Kumasasa (JIRA) <