mojira.dev

Will Roberts

Assigned

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Reported

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Comments

@wertie    thanks for that... however what would be great is if Mojang could supply an in-game tool to help resolve this type of issue... ie something like a defrag/compression/healthcheck utility for your worlds. Using third party apps is time consuming and even trying to connect to the XBOX file system from a PC is a non-trivial task

Hi Mojang support. So this issue was created 2+ years ago with no apparent progress/fix/roadmap/update?.  My situation is I have a world built with my son over around 2-3years on an XBOX ONE S which is 1.3GB in size for which this issue occurs. We have upgraded since to an XBOX SERIES S but we have no way of transferring the world to the new console, so its basically abandoned - we get the messages 'failed to sync data', then 'the world has not fully synced or has been corrupted. ...'. So, the ask is for Mojang to help out its customers by providing a way / tool to fix corrupted worlds, allowing for them to be played / migrated again.  So instead of focusing on skulk sensors, perhaps try to fix the long term issues that exist in the game first? and provide customers with transparency over what progress is being made? .... please and thank you.

Xbox one s.   World is 1.3gb.  Error occurs when travelling / loading existing chunks... started happening a long time ago.  World basically unusable...   any updates please?