mojira.dev

William Rundstein

Assigned

No issues.

Reported

MC-157354 Villagers don't hide in buildings during raids or when running from zombies Community Consensus MC-157353 All Villagers run to Ring Bell if a Raid wave is starting Duplicate MC-110503 Endermen don't attack aggravators after "giving up" trying to attack one Awaiting Response MC-110299 Cramped Mobs Dying Works As Intended MC-73724 Iron golems no longer actively seek out hostile mobs Fixed MC-50663 Villagers in my game always cram themselves into one house. Duplicate MC-21082 Disappearing Blocks and Mobs! Invalid

Comments

I just found someone else's report and a mod's response:
[Mod] Skylinerw added a comment - 17/Oct/16 11:53 AM
As of 1.11, mobs will take damage when occupying the same space. The threshold is specified by the maxEntityCramming gamerule (defaulting to 24).

You can raise this number via commands, right?

(Update) Yes you can, the command is "/gamerule maxEntityCramming"
Put a number after 'maxEntityCramming'.

Also for fun: if you want to touch a mob and kill it, set it to 1.

I am glad to see that this issue has been noticed and tracked. Yet it has been a long time since the bug was reported. I do not know what kind of cooperation this website has with Mojang, but does anyone know what kind of progress has been made towards fixing this?

No, there was still one horse there.
One of them went away, so I'm gonna have to run all the way back to get another one.

Take note that this glitch applies to blocks and dropped items too.