It is indeed very similar to this bug, both utilize Stepping, but I use blip, which is the issue of the player's hitbox hitting a wall and then increasing its overall height, this is the same as 1.8.9 blip up, but the issue MC-263567 mentions is that the player's hitbox falls to the ground and then moves forward again, which is ignored because the player's hitbox is outside of the "honey block" Effectively, if you don't understand what I'm saying, you can look at "https://www.bilibili.com/video/BV1fX4y1y7nH" URL, which is in Chinese but details the principle of MC-263567 's bug triggering at about 00:55,My upload images does seem a bit too abstract
It is indeed very similar to this bug, both utilize Stepping, but I use blip, which is the issue of the player's hitbox hitting a wall and then increasing its overall height, this is the same as 1.8.9 blip up, but the issue MC-263567 mentions is that the player's hitbox falls to the ground and then moves forward again, which is ignored because the player's hitbox is outside of the "honey block" Effectively, if you don't understand what I'm saying, you can look at "https://www.bilibili.com/video/BV1fX4y1y7nH" URL, which is in Chinese but details the principle of MC-263567 's bug triggering at about 00:55,My upload images does seem a bit too abstract