Apparently this hasn't been mentioned in the thread, but the JVM flag `-Dorg.lwjgl.opengl.Display.enableHighDPI=true` WILL trigger correct behavior from LWJGL, including correct mouse movement, but the existing hack causes this: http://puu.sh/pk9Xo/1423a37f55.png.
Apparently this hasn't been mentioned in the thread, but the JVM flag `-Dorg.lwjgl.opengl.Display.enableHighDPI=true` WILL trigger correct behavior from LWJGL, including correct mouse movement, but the existing hack causes this: http://puu.sh/pk9Xo/1423a37f55.png.