mojira.dev

Yehoshua Halle

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If your game crashes before an autosave, then the world will be restored to the previous save. On the Nintendo Switch where autosaving doesn't work well, hours of gameplay can be lost in a crash because of failed or slow autosaves. This may not be what happened, but it is something to consider.

@ [[Helper] GoldenHelmet |https://bugs.mojang.com/secure/ViewProfile.jspa?name=GoldenHelmet]this only applies to calibration with the pro controller as far as I know.

The issue is that the controller, by default, isn't calibrated, and Minecraft ignores any recalibration you apply. If you go into the devices and printers section of control panel, then go into the pro controller's game controller settings, you get a view of every output from the controller, including analog sticks. The sticks' default behavior is shown in the files named "both sticks [direction]". You can see how the uncalibrated sticks don't reach all the way up, preventing sprinting, and don't reach the sides either. You might think that calibrating the sticks in the settings tab of the menu helps, but it doesn't. For some reason, Windows 10 Bedrock ignores any calibration you do in this menu and always uses the default, uncalibrated settings. I can use the calibrated sticks in other, non-UWP games such as super smash flash and mari0, and the Java libraries I use when making games use the calibration as well. So, to solve the issue, the devs either need to find a way for the game to use these calibration settings or they need to allow recalibration within the game itself.

I have attached three images to this post with titles containing "dpextender". The images show a simple double piston extender design that works in the Java Edition. It will never work in bedrock, but that is not the point. What I want to focus on is the inconsistent behavior of the rightmost piston. Sometimes when the circuit is un-powered, the piston returns to the left, other times staying to the right. If redstone timing was consistent, the circuit would show the same behavior across all trials.

Another example is this tall 4x8 piston door, which is constructed of stacked double piston extenders which, in theory, should all activate and de-activate at the exact same time, because they are all connected to the same line of redstone dust.

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However, sometimes when closing, the timings will be out-of-sync, sometimes so out of sync that the door isn't left fully closed:

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These inconsistencies are all caused by inconsistent redstone timing. I have a feeling that this problem emerges from the fundamental way redstone ticks are handled.

I worry that this issue is due to the fact that it is not required to have an Xbox Account when playing Minecraft on Switch. It is apparent that Minecraft's multiplayer system was not designed to handle a multiplayer request from a user without an Xbox account linked. When my under 18 friends got Minecraft for Nintendo Switch, they did not have Xbox accounts at all. I did. When they tried to join me from the "Joinable Nintendo Switch Friends" section, they would get the same message: "Disconnected from Server". When they finally linked an Xbox account (which is, sadly, the only current solution to this problem), they could join me, and I could join them. The difference is, their Worlds showed up in the "Joinable cross-platform friends" section instead of the "Joinable Nintendo Switch Friends" section, despite them playing on Nintendo Switch in the first place. That leads me to the conclusion that the entire "Joinable Nintendo Switch Friends" section of the "Friends" tab is broken due to the inability of Xbox Live to handle a player with no Xbox account.

The process of my Friends setting up a Microsoft, and successively an Xbox account was tedious and confusing. After they made their Microsoft account, they couldn't activate an Xbox account. Solo Xbox accounts under 18 years old are completely restricted from doing certain things simply because they are not part of a "family". This family is meant to allow them to do these restricted things, like going from a Microsoft account to an Xbox account. My Friends had to get their Father to complete the process for them, but without him, they would have been stuck with useless Microsoft accounts until they were 18.

Rant aside (the topic of which I don't expect to be fixed by the Minecraft team), this is the reason why I feel playing Multiplayer Minecraft across Nintendo Switch Systems without needing an Xbox Account is so necessary: to save kids under 18, a large part of Nintendo's audience, from this extreme hassle.

The solution I see fit is a major revamp of the online system that would make this multiplayer feature actually work. In addition, when playing across Nintendo Switch Systems ONLY, allow Switch exclusive content to be unlocked, so people can still enjoy it together, even if it is still restricted to Nintendo Switch.

Hopefully, comments are regarded at a similar level of significance to full posts, because I really wanted to make a new post for this, but why not comment on another perfectly good one. Thanks for reading!