I've provided screenshots where developers can see what exactly eats up whole memory, and they can do that by themselves,.
The only problem is that they continue using not mutable objects, use more stream API. API is awesome by it's design, can't agrue with that, but it's NOT cheap.
It's a game, where every second frame is important, and Mojang just ruin it.
I reported one leak with textures. (in another issue)
I would consider that as a bug actually, because of such a "hollow throwing of memory into the wind".
This is not normal at all.
It's like Spring framework is used, but in Minecraft.
Yep