mojira.dev

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Assigned

No issues.

Reported

MC-251953 Move IO operations to IO executor Incomplete MC-237059 Invalid texture deserialization Awaiting Response MC-198497 Remove calls to System#gc() Awaiting Response MC-187422 High allocation rate. Invalid MC-186052 Client leaks GPU / OS memory when reloading textures Confirmed

Comments

I've provided screenshots where developers can see what exactly eats up whole memory, and they can do that by themselves,.
The only problem is that they continue using not mutable objects, use more stream API. API is awesome by it's design, can't agrue with that, but it's NOT cheap.
It's a game, where every second frame is important, and Mojang just ruin it.

I reported one leak with textures. (in another issue)
I would consider that as a bug actually, because of such a "hollow throwing of memory into the wind".
This is not normal at all.
It's like Spring framework is used, but in Minecraft.