In my view, this does not constitute a bug but rather appears to be intentional behavior.
The resolution of MC-145656: Attribute "follow_range" is not working for hostile mobs before they find the target indicates that Mojang intended follow_range to govern not only pursuit distance but also detection and general search ranges.
Furthermore, the minecraft:random_spawn_bonus modifier seems deliberately designed to introduce biological diversity and natural variation among mobs, making them appear more dynamic. The fact that it is implemented as a formal attribute modifier with a unique identifier, and explicitly named “random bonus,” strongly suggests intentional design rather than oversight.
If the main concern is reduced efficiency in farms due to this change, then the appropriate venue would be the Feedback site, rather than the Bug Tracker, since the issue pertains to design preferences rather than unintended behavior.
In my view, this does not constitute a bug but rather appears to be intentional behavior.
The resolution of MC-145656: Attribute "follow_range" is not working for hostile mobs before they find the target indicates that Mojang intended follow_range to govern not only pursuit distance but also detection and general search ranges.
Furthermore, the minecraft:random_spawn_bonus modifier seems deliberately designed to introduce biological diversity and natural variation among mobs, making them appear more dynamic. The fact that it is implemented as a formal attribute modifier with a unique identifier, and explicitly named “random bonus,” strongly suggests intentional design rather than oversight.
If the main concern is reduced efficiency in farms due to this change, then the appropriate venue would be the Feedback site, rather than the Bug Tracker, since the issue pertains to design preferences rather than unintended behavior.