mojira.dev

d33t

Assigned

No issues.

Reported

No issues.

Comments

What is actually the idea behind the current implementation where tridents are allowed to fall through blocks or just fall in case the block below is destroyed? In my opinion this behavior causes more problems then it solves and could be implemented very quickly as a work around. I don't know even a single machine which relies on such mechanics and if there is one it will be very rare use case. What if you just handle a trident as a block and don't allow to to fall if thrown against (e.g. or you can call it "is placed on") block.

Can you put some information on this whether you are actively working to resolve this issue or possibly have a fix already? I think that all trident killers on bedrock are affected by this annoying issue and since there is not really an alternative to using tridents, it is very annoying to play with this big bug around which is out there for quite some time already. If there is a workaround, then please at least share it so playing the game makes fun again!